//
//  State_InGame.m
//  FunnyRacing
//
//  Created by vy phan on 15/03/2011.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import "State_InGame.h"


@implementation State_InGame
- (id)init
{
	self = [super init];
	if (self != nil) {
		State_IngameLayer2 *IGLayer = [[State_IngameLayer2 alloc] init];
		[self addChild:IGLayer];
	}
	return self;
}
//- (void)dealloc
//{
//	NSLog(@"GameScene dealloc");
//	[super dealloc];
//}
@end
